@toggleModal It felt like music was used to
create artificial suspense, especially in the early games where there was no
procedural soundtrack, you could tell from the soundtrack that something would
happen.
I did not want that.
A static archive of Markus Tacker's tweets. Follow me on Mastodon: @[email protected].
@toggleModal It felt like music was used to
create artificial suspense, especially in the early games where there was no
procedural soundtrack, you could tell from the soundtrack that something would
happen.
I did not want that.